Files
page-agent/packages/page-controller/src/mask/SimulatorMask.ts
T
64JohnLee 7b623c5b22 chore(page-controller): remove accidental debug console.log calls
Two debug log statements were left in production code:

- `isScrollableElement()` logged `scrollData!!!` for every scrollable
  element found during DOM tree construction. Because the DOM is rebuilt
  on every agent action, this fired repeatedly and also triggered
  unnecessary JSON serialisation of scroll metrics on the hot path.

- `SimulatorMask.dispose()` logged 'dispose SimulatorMask' every time
  the highlight overlay was torn down.

Neither had a structured prefix or was gated behind a debug flag.
Removing both silences console noise for end users and removes the
serialisation overhead in the scroll-detection hot path.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-07 16:47:04 +08:00

217 lines
5.8 KiB
TypeScript

import { Motion } from 'ai-motion'
import { isPageDark } from './checkDarkMode'
import styles from './SimulatorMask.module.css'
import cursorStyles from './cursor.module.css'
export class SimulatorMask extends EventTarget {
shown: boolean = false
wrapper = document.createElement('div')
motion: Motion | null = null
#disposed = false
#cursor = document.createElement('div')
#currentCursorX = 0
#currentCursorY = 0
#targetCursorX = 0
#targetCursorY = 0
constructor() {
super()
this.wrapper.id = 'page-agent-runtime_simulator-mask'
this.wrapper.className = styles.wrapper
this.wrapper.setAttribute('data-browser-use-ignore', 'true')
this.wrapper.setAttribute('data-page-agent-ignore', 'true')
try {
const motion = new Motion({
mode: isPageDark() ? 'dark' : 'light',
styles: { position: 'absolute', inset: '0' },
})
this.motion = motion
this.wrapper.appendChild(motion.element)
motion.autoResize(this.wrapper)
} catch (e) {
console.warn('[SimulatorMask] Motion overlay unavailable:', e)
}
// Capture all mouse, keyboard, and wheel events
this.wrapper.addEventListener('click', (e) => {
e.stopPropagation()
e.preventDefault()
})
this.wrapper.addEventListener('mousedown', (e) => {
e.stopPropagation()
e.preventDefault()
})
this.wrapper.addEventListener('mouseup', (e) => {
e.stopPropagation()
e.preventDefault()
})
this.wrapper.addEventListener('mousemove', (e) => {
e.stopPropagation()
e.preventDefault()
})
this.wrapper.addEventListener('wheel', (e) => {
e.stopPropagation()
e.preventDefault()
})
this.wrapper.addEventListener('keydown', (e) => {
e.stopPropagation()
e.preventDefault()
})
this.wrapper.addEventListener('keyup', (e) => {
e.stopPropagation()
e.preventDefault()
})
// Create AI cursor
this.#createCursor()
// this.show()
document.body.appendChild(this.wrapper)
this.#moveCursorToTarget()
// global events
// @note Mask should be isolated from the rest of the code.
// Global events are easier to manage and cleanup.
const movePointerToListener = (event: Event) => {
const { x, y } = (event as CustomEvent).detail
this.setCursorPosition(x, y)
}
const clickPointerListener = () => {
this.triggerClickAnimation()
}
const enablePassThroughListener = () => {
this.wrapper.style.pointerEvents = 'none'
}
const disablePassThroughListener = () => {
this.wrapper.style.pointerEvents = 'auto'
}
window.addEventListener('PageAgent::MovePointerTo', movePointerToListener)
window.addEventListener('PageAgent::ClickPointer', clickPointerListener)
window.addEventListener('PageAgent::EnablePassThrough', enablePassThroughListener)
window.addEventListener('PageAgent::DisablePassThrough', disablePassThroughListener)
this.addEventListener('dispose', () => {
window.removeEventListener('PageAgent::MovePointerTo', movePointerToListener)
window.removeEventListener('PageAgent::ClickPointer', clickPointerListener)
window.removeEventListener('PageAgent::EnablePassThrough', enablePassThroughListener)
window.removeEventListener('PageAgent::DisablePassThrough', disablePassThroughListener)
})
}
#createCursor() {
this.#cursor.className = cursorStyles.cursor
// Create ripple effect container
const rippleContainer = document.createElement('div')
rippleContainer.className = cursorStyles.cursorRipple
this.#cursor.appendChild(rippleContainer)
// Create filling layer
const fillingLayer = document.createElement('div')
fillingLayer.className = cursorStyles.cursorFilling
this.#cursor.appendChild(fillingLayer)
// Create border layer
const borderLayer = document.createElement('div')
borderLayer.className = cursorStyles.cursorBorder
this.#cursor.appendChild(borderLayer)
this.wrapper.appendChild(this.#cursor)
}
#moveCursorToTarget() {
if (this.#disposed) return
const newX = this.#currentCursorX + (this.#targetCursorX - this.#currentCursorX) * 0.2
const newY = this.#currentCursorY + (this.#targetCursorY - this.#currentCursorY) * 0.2
const xDistance = Math.abs(newX - this.#targetCursorX)
if (xDistance > 0) {
if (xDistance < 2) {
this.#currentCursorX = this.#targetCursorX
} else {
this.#currentCursorX = newX
}
this.#cursor.style.left = `${this.#currentCursorX}px`
}
const yDistance = Math.abs(newY - this.#targetCursorY)
if (yDistance > 0) {
if (yDistance < 2) {
this.#currentCursorY = this.#targetCursorY
} else {
this.#currentCursorY = newY
}
this.#cursor.style.top = `${this.#currentCursorY}px`
}
requestAnimationFrame(() => this.#moveCursorToTarget())
}
setCursorPosition(x: number, y: number) {
if (this.#disposed) return
this.#targetCursorX = x
this.#targetCursorY = y
}
triggerClickAnimation() {
if (this.#disposed) return
this.#cursor.classList.remove(cursorStyles.clicking)
// Force reflow to restart animation
void this.#cursor.offsetHeight
this.#cursor.classList.add(cursorStyles.clicking)
}
show() {
if (this.shown || this.#disposed) return
this.shown = true
this.motion?.start()
this.motion?.fadeIn()
this.wrapper.classList.add(styles.visible)
// Initialize cursor position
this.#currentCursorX = window.innerWidth / 2
this.#currentCursorY = window.innerHeight / 2
this.#targetCursorX = this.#currentCursorX
this.#targetCursorY = this.#currentCursorY
this.#cursor.style.left = `${this.#currentCursorX}px`
this.#cursor.style.top = `${this.#currentCursorY}px`
}
hide() {
if (!this.shown || this.#disposed) return
this.shown = false
this.motion?.fadeOut()
this.motion?.pause()
this.#cursor.classList.remove(cursorStyles.clicking)
setTimeout(() => {
this.wrapper.classList.remove(styles.visible)
}, 800) // Match the animation duration
}
dispose() {
this.#disposed = true
this.motion?.dispose()
this.wrapper.remove()
this.dispatchEvent(new Event('dispose'))
}
}